Breaking the silence and a new beginning
It has been over a year since any major releases, and you may have rightfully thought that development (or I) died. To the contrary, there have been massive improvements to the codec, and it all will be unleashed upon the world soon!
This aging website is also undergoing a major overhaul and I hope you'll like the result.
I'm not comfortable setting and announcing deadlines, as I can't keep them, but the unofficial re-launch target date is 1st December 2016.
So watch out for the disappearance of the above statement carefully ;)
Thank you for everyone who supported the development, your contribution gave all the purpose for me to continue! Your generosity will not go unnoticed!
A new kind of fast in lossless video coding...
MagicYUV is a high-performance, ultra-fast, mathematically lossless video codec for recording, archiving, video post-production and uncompressed-quality playout at high resolutions.
It provides faster-than-realtime performance for FullHD and 4K resolutions on contemporary PC hardware.
Multi-threaded by design enabling efficient utilization of multi-core CPUs. This combined with an advanced SSE optimized coder/decoder engine makes MagicYUV one of the fastest mathematically lossless video codecs of it's kind.
MagicYUV is the ideal intermediate format for video post-production and delivery format of high-quality playout, reducing bandwidth without quality degradation, keeping the video material bit-by-bit identical to the original.
Click Here to learn more...
Introducing deep-color (10 bit) support and the MagicYUV SDK
I am pleased to announce that MagicYUV now supports encoding and decoding of deep-color (10 bit) video material, as well as the availability of the MagicYUV SDK.
Deep-color support is not included in the public releases of the codec. If you would like to have more information about it or would like to request an evaluation license, contact me.
If you would like to learn what kind of 10 bit formats are supported go to the features page.
To read more about the SDK click here.