Everybody else is introducing themselves, so I might as well do it too.
I run a tiny Youtube gaming channel (470-ish subscribers as of this posting), and I've been using MagicYUV for my encoding for... a few months now. I record with Dxtory, and do all my editing in Premiere. Before I switched to MagicYUV, I used Lagarith.
Outside of Youtube, I'm a web developer in Utah with far too many hobbies. I knit, I do ham radio, I dabble in soldering, I enjoy photography, and I'm trying to teach myself to be a game developer.Â
 Thanks for the intro!
I recently taught myself Unity a bit (because of a project I worked on), so if you haven't already checked it out, do so, that's the only tool you'll ever need to make any kind of game - at least in my opinion based on my short experience working with it.
Yup. Unity is what I'm learning, although I'll probably try other engines at some point too. There's no such thing as a single engine that's the best tool for everything, and the more you know, the better your end product will be. 🙂
I'd just go for Unity, it's so convenient. But I'm lazy 😛
Do you have something up about your project?
There's some old videos on my channel about my game, but I'm currently completely redesigning  the game, because my initial plans weren't fun once I started building them. 🙂 It's going to be a top-down space combat / exploration game, with a procedurally generated universe. Combat will be kind of like Starblast.io. 🙂
 Here's one of the videos from a year or so ago: https://www.youtube.com/watch?v=yNyNLhC8au8