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Small-time Youtuber 🙂

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(@utoxin)
Active Member
Joined: 8 years ago
Posts: 14
Topic starter  

Everybody else is introducing themselves, so I might as well do it too.

I run a tiny Youtube gaming channel (470-ish subscribers as of this posting), and I've been using MagicYUV for my encoding for... a few months now. I record with Dxtory, and do all my editing in Premiere. Before I switched to MagicYUV, I used Lagarith.

Outside of Youtube, I'm a web developer in Utah with far too many hobbies. I knit, I do ham radio, I dabble in soldering, I enjoy photography, and I'm trying to teach myself to be a game developer. 


   
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(@ignus)
Estimable Member Admin
Joined: 8 years ago
Posts: 166
 

 Thanks for the intro!

I recently taught myself Unity a bit (because of a project I worked on), so if you haven't already checked it out, do so, that's the only tool you'll ever need to make any kind of game - at least in my opinion based on my short experience working with it.


   
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(@utoxin)
Active Member
Joined: 8 years ago
Posts: 14
Topic starter  

Yup. Unity is what I'm learning, although I'll probably try other engines at some point too. There's no such thing as a single engine that's the best tool for everything, and the more you know, the better your end product will be. 🙂


   
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Balázs
(@ignus)
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Joined: 8 years ago
Posts: 166
 

I'd just go for Unity, it's so convenient. But I'm lazy 😛

Do you have something up about your project?


   
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(@utoxin)
Active Member
Joined: 8 years ago
Posts: 14
Topic starter  

There's some old videos on my channel about my game, but I'm currently completely redesigning  the game, because my initial plans weren't fun once I started building them. 🙂 It's going to be a top-down space combat / exploration game, with a procedurally generated universe. Combat will be kind of like Starblast.io. 🙂


   
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(@utoxin)
Active Member
Joined: 8 years ago
Posts: 14
Topic starter  

 Here's one of the videos from a year or so ago:  https://www.youtube.com/watch?v=yNyNLhC8au8


   
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