I'd just go for Unity, it's so convenient. But I'm lazy 😛 Do you have something up about your project?
Generic is there because of the 1.2 version of MagicYUV, which used a single fourcc code (MAGY), but it is no longer used, only decoded. That's why a ...
Thanks for the intro! I recently taught myself Unity a bit (because of a project I worked on), so if you haven't already checked it out, do so, that's...
About preview: the reason it's missing is that the preview generator in the OS probably requests 8-bit RGB, and the deep-color codec variants delibera...
You can try 16-bit PNG or TIFF.
Thanks for your testing, a bit of a summary, and some extra stuff I discovered: The piece of code into the XML is apparently required BOTH for opening...
OK, so Fusion-Fusion works, now let's get to more interesting territory, first After Effects. If you simply import the 10-bit .mov saved by Fusion i...
OK, so first a test with Fusion: For export I tried an I/O Saver Node, select QuickTime Movies as Output Format, then on the Format tab, select Magi...
AE and Fusion are actually two of the programs that I tested earlier to work in deep color through QuickTime, but AME was not in the picture and I'm n...
Hi and thanks! Compression-ratio-wise there is no difference, it still uses the same algorithm, just heavily optimized. This can be a good starting po...
1. Yes. 2. For the lifetime of the 2.x release series at least.
Thanks 🙂
The change log has been published in the meantime:
Not pubished yet, but it'll be up soon, tomorrow the latest. Thank you for your patience!